Space SHMUP 2
Space SHMUP - Part 2 - ReadMe File
Author: Sasha Tarasova
Modified: 2024-09-20
0. What is the link to your project on itch.io?
https://tarasov4.itch.io/space-shmup-2
1. What are the controls to your game? How do we play?
The controls are the same as the tutorial, WASD to move around, SPACE to fire projectiles. You must shoot at enemies and you can collect powerups dropped along the way.
2. What creative additions did you make? How can we find them?
Added the Slingshot weapon that aims in the direction of enemies. Includes ShootTowardsEnemies function. It is a new powerup with orange projectiles.
Added the Landmine weapon that is stationary and damages enemies on collision. Found as a new powerup.
Added background music that plays when the game starts.
I also adjusted some enemy/powerup/weapon values in the game.
3. Any assets used that you didn't create yourself?
Got audio clips from FreeSound. Background : https://freesound.org/people/SergeQuadrado/sounds/671333/
4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?
No, just the book tutorial
5. Did you get help from any AI Code Assistants?
No
6. Did you get help from any online websites, videos, or tutorials?
Unity resources
7. What trouble did you have with this project?
I tried working on a bomb with area damage but I struggled with creating that. Deleted code.
I also tried making a laser with a line renderer. This is still in the Weapon.cs commented out. I struggled with adding damage to the laser. I even tried adding a lot of projectiles behind the laser to act as the damage but they were stationary even with an adjusted velocity. If anything I'm interested in partial just for making the beam.
Also, I tried adding sound effects to the weapon shots. I gave the weapon definitions audio sources for the clips, and added code to the weapon.cs for it to play after being fired. I am not sure what went wrong.
8. Is there anything else we should know?
It'd be nice to get videos giving tutorials for creative enhancements after the project deadline has passed so we know how to complete them for later projects.
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