Color Rhythm
Color Rhythm - ReadMe File
Author: Sasha Tarasova
Modified: 2024-09-25
0. What is the link to your project on itch.io?
https://tarasov4.itch.io/color-rhythm
1. What are the controls to your game? How do we play?
The controls for this game are WASD, shift to sprint, and space to jump. Once the pistol pickup is obtained, you can press E to shoot.
Color Rhythm is focused on color switching platforms. Platforms have abilities like colliders being enabled, high jumps, and different bullets based on the state of the platform at the time. Figure out the patterns to get your way through the world.
2. What creative additions did you make? How can we find them?
I started this project from scratch with the classic game starter kit package.
3. Any assets used that you didn't create yourself?
I created the player animations in a class taken simultaneously. The tileset was from https://anokolisa.itch.io/basic-140-tiles-grassland-and-mines, the boss from https://clembod.itch.io/bringer-of-death-free, and the enemies from opengameart.org. The music is from https://www.youtube.com/watch?v=O_d4AvouIqk
4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?
I worked alone on this project.
5. Did you get help from any AI Code Assistants?
For AI, I had some issues with the player animations and getting the animator to display what was happening live, so I put my animation problems in to get some player variables I could tweak to solve my issues. For instance, the animations would loop instead of playing once and I didn't want them to go too slow either, and there was an issue that I was able to solve by adjusting the gravity on the rigidbody to affect the jump instead of looking more into the player movement script it had helped me find.
6. Did you get help from any online websites, videos, or tutorials?
I used Unity and C# documentation for some methods I did not know how to go about, for instance, I had to look up a method to allow the projectiles to shoot where the mouse is on screen, and how to parse the hex color correctly.
7. What trouble did you have with this project?
This project gave me a lot of trouble with the different abilities on the platforms. I had issues with the ice bullets for instance where I had to wait for them to work on the changed state.
8. Is there anything else we should know?
This project was more difficult than the last surprisingly. I thought it would be the other way around, but because it's entirely up to you, it's difficult to figure out how things should be, the level design of it, and feeling satisfied with the content put in. I had to redo my plan in the middle of working to focus on putting the core elements in rather than stretching out a big map, as that's what we're graded on instead. Similar to the last game, I stuck with my minimum of three enemies, the eel, bat, and boss, and made sure my core mechanics worked, like the switching platforms, moving platforms, platforms with abilities like double jump and bullet changes, and having the boss have different color behavior states.
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